Changing the Game Concept: From Start To Finish

Changing the Game Concept: From Start To Finish

The Global Launch of Crashing Season came 26th of May 2016. To let everyone know what we went through and what we learned, we thought that it would be good idea to go through the development process of the game and show how it evolved during the past year. In short,...
Designing Levels for Crashing

Designing Levels for Crashing

Crashing Season is a unique kind of runner game. The levels are not infinite but the running is, so the level designers have had to take some unique approaches into keeping the gameplay interesting throughout the game. Other goals included keeping the levels simple...
Koukoi Games launches Crashing Season worldwide

Koukoi Games launches Crashing Season worldwide

Oulu, Finland: Today Koukoi Games, one of the most talked about Finnish game companies that raised $1M startup funding last autumn, has launched their first mobile game title Crashing Season. Crashing Season is an action-packed 3D runner game with fun physics and...
Making Good-sounding Audio for Mobile Games

Making Good-sounding Audio for Mobile Games

Sound in mobile games is a tricky issue. On one hand, you can’t have a game without sound, sound is part of the whole gaming experience, the much needed cherry on top of graphics and gameplay. On the other hand, mobile games are often played without sound and even...
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